Fernando Caye

Software developer

Versatile software engineer with over 5 years of professional experience leveraging Unity's game engine capabilities to develop innovative applications across various industries and for a wide range of target platforms. With a keen interest in exploring the leading edge of computer graphics and user-computer interfaces, eager to collaborate in teams advancing these areas to solve real-world problems.

Experience

June 2022 - Current, Tokyo JP

Software Engineer @ Cellid

Lead development of Unity SDK for proprietary AR HMD hardware. Propose and implement solutions to increase performance and reduce latency. Utilize said SDK to create proof of concept applications to validate use cases of AR glasses for a variety of industries. Help products transition from minimum viable product to finalized product by taking on significant refactoring, enabling scalability and speeding up the introduction of new features, increasing user satisfaction and retention. Represent the software engineering team in world class trade shows answering technical questions of attendants, gathering user feedback and customer leads.

June 2020 - June 2022, Tokyo JP

Software Engineer @ Creek & River

Implement core functionalities of mobile applications from early prototype to release and beyond, helping deliver apps with over 10,000 DAU and over 4.2 stars average reviews. Identify opportunity areas in workflows and propose potential solutions such as introducing automatic testing, propose coding standards and maintain internal documentation. Mentor interns and junior developers, perform code reviews of merge requests.

January 2020 - June 2020, Tokyo JP

Software Engineer @ Pretia Technologies

Develop prototypes of location based multiplayer AR games using Unity, AR Foundation, Mapbox and in-house AR-cloud platform. Discuss with designers, propose, and implement gameplay functionalities. Maintain documentation, extend internal library of utility functions used across projects.

June 2018 - July 2019, Leon MX

Front-end Software Engineer @ rBit

Develop web sites such as landing pages, e-commerce, and blogs. Ensure good practices of responsive design, test layouts across a wide range of resolutions and target devices.

Education

August 2014 - June 2018

Interaction Design @ Universidad Iberoamericana Leon

Bachelor’s degree in Digital Interaction Design with Summa Cum Laude distinction. Acquired a unique toolset of design and development tools.

August 2017 - January 2018

Software Engineering @ Sungkyunkwan University

Exchange program as software engineering major, delving into programming courses to deepen my knowledge about the field.

Other Projects

August 2017 - Current

Independent game developer @ Anima Ludens

Anima Ludens is an independent game development label which has published games for Android, iOS, and web. Acting as game designer and programmer while collaborating with artists.

Languages

  • English Business (TOEFL iBT)
  • Japanese Intermediate (N3)
  • Spanish Native
  • Portuguese Second Language

Toolset

  • C#
  • Unity
  • Javascript
  • Node/Express
  • Vue
  • React
  • HTML
  • CSS
  • Git

Tests and Certifications

  • 3D Graphics Programming from Scratch, June 2023
  • C# Advanced Topics course, October 2021
  • C# Intermediate course, September 2021
  • JLPT N3 (157/180), July 2021
  • Python introductory course, July 2019
  • TOEFL iBT (107/120), December 2018